Because of limitations of the Nintendo Switch platform, we can not support exporting songs as audio.
When you want to use songs externally, please record the audio from either the headphone output in the body of the Nintendo Switch, or from HDMI audio output.
If you have KORG Gadget 2 for iOS, you can send song data from the Nintendo Switch version to the iOS version using a QR code, and continue to build the song in it.
Please refer to the article about how to accomplish that: Sending song data to KORG Gadget for iOS using a QR code.
When you want to use songs externally, please record the audio from either the headphone output in the body of the Nintendo Switch, or from HDMI audio output.
If you have KORG Gadget 2 for iOS, you can send song data from the Nintendo Switch version to the iOS version using a QR code, and continue to build the song in it.
Please refer to the article about how to accomplish that: Sending song data to KORG Gadget for iOS using a QR code.
Ahh, that is a shame. I guess Metacritic is the place to read reviews then? Maybe some of the users who purchased the app can go review it there.
There should be creative workarounds to this problem. For example, I think Mario Maker for the Wii U uses a combination of a numerical ID and cloud storage to upload, share, and download levels among players. You've already got GadgetCloud for this. If third party games are allowed to upload and use custom player-made levels (LodeRunner maybe?), then they should also allow export of midi or project data. But I don't know why I'm brainstorming solutions instead of you!
Really disappointing.. Apparently, you guys were not even able to implement the touchscreen correctly either. Guess I'll go share this news around with my friends who were also interested in buying this version of Korg. You will get no sales from us.
I really want to buy this software. Please, make the export functionality to mp3, WAV, or MIDI files though an SD card a reality via a version 2.0 update. Then advertise it from the internet and from within the Nintendo Switch News section. Then, I will buy it. Thank you.
Here's an idea. Reduce the price to $10 until you can enable saving and then charge the difference to enable the export feature once you get it sorted with nintendo. I bet loads of us angry people would take a punt on it at $10, we might grow to love it, and you'd remove a lot of the bad will you've generated.
I’m so completely disappointed right now. I’m sure you don’t care. You just made $50. No export or MIDI. Wtf, I want a refund.
Is it safe to connect a male-male audio cable from the switch to my PC's headphone jack to record audio from the program?
@Evan Ritchie Yes, it is safe — but, you'll want connect the Switch's headphone jack to your PC's line-in (or microphone) jack.
I bought this on switch. I used some hours on making a cool beat, and then I found out I couldn't export it.. I love the program.. But I would like a refund if possible. THERE MUST BE A WAY to fix this. Make it possible to login with a Korg account and transfer our data or something. Just please figure it out.
Like you said,I recorded a beat I made,and like you said,because of limitations of the nintendo switch platform,when I played what I recorded on my player,its quality was so horrible。I won't use this software until someone has it fixed。Do you know what is lossless anyway?
Does this app have any features worth buying it for?
No MIDI and no export make this basically a cheap toy. No sale
Dear Korg,
Really happy with the Korg Gadget for Nintendo Switch however there is one simple alteration I believe you should implement as it will speed up workflow for all users.
When editing velocity, currently when doing so users are always sent back to the beginning of the timeline. For example, if I want to edit velocity for percussion 'note'/sound on bar 2 at location 2:3, I press X and choose 'velocity' from the menu. The screen that pops up covers half of the screen so in some cases I cannot see the notes on the piano roll editing screen for the high-hat(s) to be edited further ahead on the clip timeline of the drum track. So, if I then want to edit a high-hat/note at location 7:3 for instance, I have to press B to see the rest of the notes on the screen, then I have to scroll over to the location I want to edit note velocity and press X and choose velocity again. When I do this, I am immediately sent back to the beginning of the track timeline to 1:0, so I have to remember location of high-hat notes and scroll over to 7:3 (in this example), use the left analog stick to find the sound, then edit with the right analog stick. What would be much better is if when we want to edit a note at a certain location, we don't get sent back to the beginning of the time line. This is especially frustrating when using the London drum machine module because there are many sounds on the same timeline location sometimes and when editing velocity they are stacked on top of each other. An even better solution would be to give each drum sound it's own velocity editing screen, so the layers wouldn't be stacked. There are a few other workflow improvements I have in mind as well, but I don't know if anyone will read this suggestion, so I'll wait to see what happens with this message/suggestion first.
Thanks a lot for reading.
Hi there,
thanks to your feedback!
Unfortunately, our developers cannot get feedback from this forum.
Could you post your comment from here again?
https://support.korguser.net/hc/requests/new
Thanks in advance,
KORG app team
Hello Korg app team. Thanks for your prompt reply. I re-posted the suggestion @ https://support.korguser.net/hc/requests/new as requested.
All the best
I would suggest to try MusConv.com tool.
Isn't it possible to have a cloud service where our songs from the Switch can be sent to a server for them to be exported, and then emailed to us?
Well im waiting like 2 month of "can i export my song?" and no, so pls add the export in a future version.
in the same way you export the data to the iOS version of the app, could you not create a simple file converter app for the apple store, play store and Microsoft store so people have an actual good use for the QR codes, I mean think about it amateur programmers can do that so there is not reason you couldn't, you transfer the data to a conversion app that lets you convert to MP3 then save to your preferred save space, please read this and at least consider it I would rally love to use the Nintendo switch version of the software to its fullest potential but it seems your holding back a little, absolutely love the software though <3
I dont know what all the fuss is about. You can export it to Mac iOS, and you can manually export it by recording through an auxiliary cable. I'm currently working on 2 album projects, and have made 3 remixes with the switch version. They're great, and I cant wait to show the world! They're gonna be fire! And I was able to export them all to mp3 through line out to a multitrack recorder. Like plugging in an instrument. No big deal! Love the Gadget! ♡
The fuss was at launch. Obviously they've updated it to address this specific concern.
you heard this before and you'll hear it again, dear people at Korg. not being able to get songs out of the switch in any organic manner is a deal breaker.
After being on the fence for a hot minute, I found this in the Switch eshop on offer for ~24 quid. but not having an iOS device myself, I opted against even this deal. all the bells and whistles this DAW can potentially supply mean nothing to me if I can't take it off my switch. if it was reasonably possible, it would be a splendid bargain, otherwise.
I'm guessing there are just limitations imposed by Nintendo at this point, and the developers are NDA'd to talk openly about it. I don't see why else this feature's missing still. (I'm sorry for you if this is indeed the case, since there's such a bucketload of people for whom this is the deal breaker for what could have been a great app, and it's a shame you can't help yourselves.) For only being able to export using my cable I'll eagerly await a humongous sale
It's ridiculous this conversation is even still happening. Again, KORG Gadget on Switch can export to iOS via QR scan. If you do not have access to this, as I don't have access to any Mac products, then you can export using a multitrack recorder and a Line-In (aka AUX) cable. This would be the same method used to record any instrument requiring a Line-In input in a recording studio. I have used this method myself with KOORG for the Switch on a number of studio projects, including songs which are now available worldwide. So don't say it isn't possible, or even reasonable. If this is not something you can do, then clearly producing music is not your forte, and perhaps you oughtta look at other means of entertainment, like baking or rugby.
George, don't belittle users who might not have access to the correct equipment. Like any creative medium, music is full of people who come from all walks of life. We all approach it with different goals and needs. The tools that are available to you might not necessarily be available to everyone, and that's not a failure on their part.
Yes, there are a couple options to export projects from Switch: Record projects directly (time-consuming), or move projects to iOS via a series of QR codes (cumbersome). But not everyone is going to have an iOS device (expensive!), and sometimes not even a computer.
Unfortunately, until Nintendo offers the ability for developers to arbitrarily save data on the SD card, exporting projects as audio files from Switch simply won't ever be an option. Korg really should have planned to integrate Gadget with other services instead.
Yes how dare we take interest in producing music and would like a feature that's vital for a smooth workflow without having enough spendable money to buy a whole new IOS device?
Yes it's ridiculous this is still talked about, but it's also ridiculous to think it's only still talked about because we should be baking instead of eagerly awaiting a seemingly small feature that makes those first steps in music production slightly less unnecessarily cumbersome and accessible for a much broader audience.